Free Card Games For Trainers & Facilitators

Here are 6 games you can run with a single deck of cards, to make your sessions more fun!

If you like this, you should check out the others things I make.

1. Card Connectors

Objective: Break the ice and encourage participants to connect.

Instructions:

  1. Shuffle the deck and give each participant one card.
  2. Participants must find someone with the same number card, in complete silence.
  3. Once paired, they introduce themselves and answer: “What is the significance of this suit or number in your life?”
  4. Repeat the process until all suits have formed groups and met.
  5. Encourage participants to reflect on their connections after the activity.

2. Silent Sparks

Objective: Practice creative communication and active listening.

Instructions:

  1. One participant draws a card and describes it creatively without mentioning the suit or number, using a single sentence.
  • Example: “I love how sparkly the dew looks at dawn!” to describe the Six of Diamonds.
  1. Descriptions cannot repeat what was said before.
  2. The rest of the group guesses the card based on the description.
  3. Rotate roles so everyone has a chance to describe and guess.
  4. For added fun, split into teams and turn it into a competition where points are awarded for correct guesses.

3. Maze Runners

Objective: Build teamwork and problem-solving skills.

Instructions:

  1. Divide participants into teams of 5.
  2. One team member becomes the Maze Runner and steps away while the others set up the maze.
  3. The team arranges a 6×6 grid of cards face up and secretly plots a path from a start card to an end card.
  4. The Maze Runner returns and must navigate the path using clues provided by their team.
  • Clues must be under 6 words and cannot mention card colors, suits, or numbers.
  1. For each incorrect guess, the Maze Runner takes a “Miss.” After three Misses, the team loses.
  2. The first team to guide their Maze Runner successfully through the maze wins!

4. Suit It Out

Objective: Explore and apply different conflict resolution styles.

Instructions:

  1. Assign each suit a conflict resolution style:
  • Hearts = Collaborate
  • Spades = Compete
  • Clubs = Compromise
  • Diamonds = Avoid
  1. Present a conflict scenario (e.g., workplace disagreement or project deadline issue).
  2. Participants draw a card and must respond to the scenario using the conflict style of their suit.
  3. Discuss how each style influences the outcome and its applicability to real-life situations.

5. Card Feedback Loop

Objective: Provide meaningful, structured feedback.

Setup: Assign feedback themes to suits:

  • Hearts = Strengths
  • Spades = Challenges
  • Clubs = Suggestions
  • Diamonds = Opportunities

Instructions:

  1. Participants take turns drawing a card and giving feedback to a peer based on the suit.
  • Example: Drawing a Heart prompts the participant to highlight a strength of their peer.
  1. Rotate focus to ensure everyone receives feedback.
  2. Keep feedback focused on workshop-related topics or performance in group activities.

6. Last Card Reflections

Objective: Share key takeaways and wrap up the workshop.

Instructions:

  1. Assign each suit a reflection prompt:
  • Hearts = Personal Growth
  • Spades = Challenges Overcome
  • Clubs = Strengths Discovered
  • Diamonds = New Skills Learned
  1. Each participant draws a card and shares a takeaway related to the suit.
  2. Encourage free interpretation for a more personal reflection.
  3. Continue until all participants have shared.
  4. Conclude with a summary of common insights to close the session.

If you would like more free things, check out the Vault!