Arena Kickoff Call – 001

We had our kickoff call today — a serious game design cohort — for The Arena 🙂 Here are my notes for the session: My Tasks For Next Week Quest 001 However, Play a board game or video game like a detective. As you play, observe how you feel. What do you like? What do … Read more

Recording Journal Entries

As part of The Arena, I recommend that you keep a design journal. It's a place for you to record your entries and ideas that would be useful in your journey. When you're making entries into your design journal, I recommend using the mnemonic GOLD. Here's what it looks like, expanded: Here's how it looks … Read more

Arena Catchup Call – 002

We had our first checkin call after two weeks – and for the first few minutes, it was just me and two AI note-takers. Thankfully, others joined and we got under way. 🙂 We started by exploring a few Arena members' (we need a name!) Design Journal entries and got an idea of what they … Read more

Arena Catchup Call – 003

Call Recording: https://fathom.video/share/A1T_DAoW5arz-dh-1yvs2Q42NZ2icJDB We started the call with a discussion of the Wheel of Time series – absolutely epic fantasy if you've not read it yet! And then, we dove into the process behind how each of approached the design of our games. The mental model of hanging a bicycle chain up on a wall … Read more

Arena Catchup Call – 004

Yo yo yo! Man… this session was a lot of fun! We started off on time and we spent the whole session filling out a mini game design document. Honestly, I'm gonna stop talking so much and get people to do stuff! By the end of the session, we all had made good progress on … Read more

Arena Catchup Call – 005

Heya! We had our first Sunday checkin call today – and it went super well! Today, we focused on a very important concept – affordances – to help us create new and novel ways for players to interact with our games. We explored the affordances of: Click here to see the recording. Our Quest One … Read more