Arena Catchup Call – 003

Call Recording: https://fathom.video/share/A1T_DAoW5arz-dh-1yvs2Q42NZ2icJDB We started the call with a discussion of the Wheel of Time series – absolutely epic fantasy if you've not read it yet! And then, we dove into the process behind how each of approached the design of our games. The mental model of hanging a bicycle chain up on a wall … Read more

EdQuest: Designing a Game That Sparks Real Conversations

"You Don't Get It…" Vikram (name changed) hissed. However, "My god… stop thinking with tech first and look at the people!" Shanthi (name changed) shot back, exasperated. "And you're forgetting how accessible technology is for these kids!" Vikram insisted. That said, They were locked in a heated debate, their voices rising as they argued over … Read more

Arena Catchup Call – 002

We had our first checkin call after two weeks – and for the first few minutes, it was just me and two AI note-takers. Thankfully, others joined and we got under way. πŸ™‚ We started by exploring a few Arena members' (we need a name!) Design Journal entries and got an idea of what they … Read more

Recording Journal Entries

As part of The Arena, I recommend that you keep a design journal. It's a place for you to record your entries and ideas that would be useful in your journey. When you're making entries into your design journal, I recommend using the mnemonic GOLD. Here's what it looks like, expanded: Here's how it looks … Read more

Arena Kickoff Call – 001

We had our kickoff call today β€” a serious game design cohort β€” for The Arena πŸ™‚ Here are my notes for the session: My Tasks For Next Week Quest 001 However, Play a board game or video game like a detective. As you play, observe how you feel. What do you like? What do … Read more