People sometimes ask me if they can book just the game. Which is a fair question, honestly, because the games are the fun bit.
But a game on its own is an activity. Good fun, and mostly forgotten by Thursday.
So each game sits inside a programme. Your people play, the room unpacks what happened, and then each person takes it into their own real work, with AI helping at that last step. There's no AI in the game itself. That part is just people at a table.
Which game sits in which programme
Pick by the behaviour you'd like to see change, rather than the theme you'd like to talk about. That one move saves most people a slightly wasted day.
- Ripple Effect is the heart of AI-augmented Trust and Collaboration
- Sticky Fingers is the heart of AI-augmented Creative Problem Solving
- Planetfall is the heart of AI-augmented Learning Agility
- Bloom is the heart of AI-augmented Stakeholder Management
- Welcome to Zombiepuram is the heart of AI-augmented Negotiation and Influence
- The Potter from Belagavi is the heart of AI-augmented Systems Thinking, and the game inside the AI Bootcamp for Teams
- Chaos in the Kitchen is the heart of AI-augmented Scenario Planning
Every programme, including the three built around AI, is on the programmes page.
What they all have in common
Different games, different leadership muscles, and one idea underneath all of them. Build the conditions where real behaviour comes out, then run a debrief that makes it hard to look away from.
All of them are played in person, and all of them are run by me, the person who designed the mechanics. The social side needs bodies in a room, and I've found the debrief goes better with the designer in it.
Every session closes the same way. A named behaviour, a real situation, a date. Said out loud before anybody leaves the room.
Ripple Effect
Inside: AI-augmented Trust and Collaboration.
What stays human: whether to keep the promise when it costs them.
Every table is the leadership team of one company. Five leaders, five kinds of resource, and only three projects the company can run each quarter, so most of them need two or three functions to back them together. It's built to show who backs somebody else's project when it means their own one waits.
Group size: 16-60 | The game: 90-120 minutes of play | Format: In person
See the game →Bloom
Inside: AI-augmented Stakeholder Management.
What stays human: choosing to back the person who can't pay back yet.
How do your managers invest in people when something valuable is on the line? Who treats a relationship as an investment, and who treats it as a transaction? Each team shares one garden and five actions a round, so every choice about who to drop gets made out loud.
Teams: 2-4 | The game: 6 rounds | Format: In person
See the game →Planetfall
Inside: AI-augmented Learning Agility.
What stays human: when to stop debating and act.
Conditions shift and no answer is clearly right. Who adapts, and who waits for more data? Nobody at the table ever gets the full picture, which is fairly close to how work feels most weeks.
Group size: 8-20 | The game: 90-120 minutes of play | Format: In person
See the game →Sticky Fingers
Inside: AI-augmented Creative Problem Solving.
What stays human: deciding how the team talks.
A card-based heist that runs for a dozen people or a hundred and fifty. It shows who leads when the clock is running, who contributes and who watches, and what structure a team invents when you give it none.
Group size: 12-150 | The game: 1 hour | Format: In person
See the game →Welcome to Zombiepuram
Inside: AI-augmented Negotiation and Influence.
What stays human: what to reveal, and to whom.
Competing factions, clashing agendas, and no authority to fall back on. Who builds coalitions, who ends up alone, and how influence works when the politics feel real. My longest game, and the biggest thing I make.
Group size: 15-80 | The day: 6 hours (3-4 hours of play) | Format: In person
See the game →Chaos in the Kitchen
Inside: AI-augmented Scenario Planning.
What stays human: telling a bad decision from a bad result.
Teams make big calls while the ground keeps moving. It's built to show how your senior people handle uncertainty, where they put money when there isn't enough of it, and who is willing to reopen the plan when conditions move.
Format: In person
See the game →The Potter from Belagavi
Inside: AI-augmented Systems Thinking.
What stays human: what to stop doing by hand, and what thinking the freed time goes to.
Seven rounds to sell as many pots as you can. You can make them by hand, or you can spend a round building a wheel that makes them for you. Round five is when the person who stopped to build overtakes the person who never did.
Group size: 12-40 | The session: 45 minutes | Format: In person
See the game →
What you get, whichever game is at the heart
Your people leave with three things. A behaviour they watched themselves do. The principle that explains why they did it. And a commitment - what they'll do differently, in which situation, starting when.
The commitment gets made in the room, with AI helping each person shape it around their own work. No worksheets to fill in later.
You get something else too: what I saw. I watch every person across the whole session, and afterwards you get a written summary of which patterns were everywhere, which were one person, and which kept showing up in a particular group.
One programme I ran at a Fortune 100 company came back at 8.82 out of 10 across 113 respondents and six session-days, which I'm still quietly pleased about.
Not sure which one fits?
Tell me the challenge, the group size, the seniority, and what you'd like people to take away. I'll tell you which programme fits, or whether a custom build makes more sense. And if none of them do, I'll tell you that too.
Book a call and tell me about your team
Worst case, we have a conversation and you come out of it with a clearer brief.
The games are honestly the part I enjoy most. I just think they work better with the rest of the day wrapped around them.
With love from Bengaluru, this is Arvindh saying over and out.