L&D ROI Calculator

Most L&D ROI calculations measure activity, not change. This calculator measures what actually matters: how much of your training investment produces behaviour change — and what happens to the number when you raise that rate.

The biggest variable in L&D ROI isn't the programme cost — it's the behaviour transfer rate. A conventional workshop might transfer learning to changed behaviour in 10–15% of participants (Baldwin & Ford, 1988 — still the most cited figure in transfer research). A well-designed serious game with structured debrief can reach 60–80%. That difference changes everything about what your training budget actually buys.

Your Numbers

Fill in what you know. The calculator will show you what each intervention actually delivers.

Conservative: 3–5%. Use 5% as a starting point.

What Each Approach Delivers

Conventional Workshop
Participants who change behaviour
(assuming 15% transfer rate)
Serious Game
Participants who change behaviour
(assuming 65% transfer rate)
Productivity value — Workshop
Annual value of behaviour change
Productivity value — Serious Game
Annual value of behaviour change
ROI — Workshop
Return on programme investment
ROI — Serious Game
Return on programme investment

Assumptions used in this calculation:

  • Conventional workshop behaviour transfer rate: 15% (Baldwin & Ford, 1988; consistent with subsequent meta-analyses)
  • Serious game transfer rate: 65% (conservative estimate based on structured debrief + commitment-setting)
  • Productivity gain applies to salary cost as a proxy for output value
  • One-year horizon; no compounding

This calculator is a starting point, not a precision tool. Actual transfer rates vary by game design, debrief quality, and post-session reinforcement. The point is to show how much the transfer rate variable dominates the ROI calculation — more than the programme cost.

What This Means in Practice

The ROI difference comes almost entirely from transfer rate. A programme that costs 50% less but transfers to 15% of participants produces less value than a programme that costs more but transfers to 65%. Cost is not the variable that matters most. Transfer is.

What drives transfer rate in serious games:

If you're an L&D head evaluating where to put your programme budget, the question isn't "how much does a serious game cost?" It's "what does it cost me to run an intervention with a 15% transfer rate versus one with a 65% transfer rate?"

Want to see the numbers for your programme?

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