L&D ROI Calculator

I find training ROI genuinely hard to measure honestly. Most of these calculators measure how busy you were. Seats filled, hours run, forms collected. Lovely numbers... not one of them is behaviour. This one measures the only thing that actually moves the answer: how many people did the job differently on Monday.

The biggest number in your ROI sum is not the invoice. It's the transfer rate - the share of people who take what happened in the room and actually use it. A conventional workshop moves 10-15% of participants (Baldwin & Ford, 1988, still the most cited figure in transfer research). A well-built game with a proper debrief can reach 60-80%. Same room. Same budget. Completely different answer at the bottom.

So stop haggling over the day rate for a minute and have a look at what the transfer rate does.

Overview of a printed serious-game board with cards and tokens

Put Your Own Numbers In

Rough is fine. The point isn't the decimal places. The point is watching one number bully all the others.

Be stingy here. 3-5% is honest. Start at 5%.

What Each One Actually Buys You

Conventional Workshop
-
People who actually change
(at a 15% transfer rate)
Serious Game
-
People who actually change
(at a 65% transfer rate)
What that's worth - Workshop
-
Over one year
What that's worth - Serious Game
-
Over one year
ROI - Workshop
-
On what you spent
ROI - Serious Game
-
On what you spent

What I've assumed, said plainly:

  • Conventional workshop transfer rate: 15% (Baldwin & Ford, 1988, and the meta-analyses since have not been kinder)
  • Serious game transfer rate: 65%. This one is an assumption, not a measurement. A structured debrief and a commitment made out loud push transfer well above sitting-and-listening, but I have not run a controlled trial and I am not going to pretend I have. Your real number will be your own.
  • Salary stands in for the value of someone's output, because there isn't a better proxy that fits in a box on a web page
  • One year. No compounding. No second-order effects.

This is a rough tool, not a precision instrument. Change the transfer rate by ten points and the whole answer moves. Change the fee by ten percent and almost nothing does. That's the entire lesson, and it took four input boxes to say it.

So What Do You Do With This

Notice what just happened. The cheaper programme lost. A day that costs half as much and reaches 15% of the room buys you less than a day that costs more and reaches 65%. Cheap is not the same as good value. It never was, and everyone in L&D knows it, and we all keep filling in the procurement sheet anyway.

So here's what actually pushes the transfer rate up:

Make behaviour visible. Make the consequence immediate. Make somebody say what they'll do differently before they get their phone back. That's it. That's the whole thing that moves the number.

Want this run on your actual programme?

Tell me the group size, the behaviour that's bugging you, and what you want to be different by March. I'll scope it and come back with a quote within 24 hours. If a game isn't the right answer for your lot, I'll say that instead.

Get a quote Come and see the games

With love from Bengaluru, this is Arvindh saying over and out.